

Project Overview
A mobile app designed to reduce household food waste through smart pantry tracking, gamified rewards, and social interaction. This was project formed as part of my Honours project in UX Design.
Role
UX & UI Designer
User Researcher
Prototyping
Concept Evaluation
The Problem
Its clear household food waste is a huge issue, yet it still happens anyway.
Good intentions alone aren’t enough. People forget what they’ve bought, lose track of expiry dates, or lack inspiration to cook with what they already have. Without the right tools, food gets wasted, money is lost, and the environment suffers.
Aims & Goals
The goal was to design an engaging and accessible mobile app that helps users reduce waste and form better habits.
This project investigated user behaviour around food waste through three research questions:
How does social interaction within the app influence user motivation and engagement?
To what extent do real-life rewards (e.g. discounts and food vouchers) influence intentions to use a food waste app?
Which app features most influence users’ intentions to adopt sustainable food practices?
Methodology
01. Literature review
02. Competitor Analysis
03. initial data collection
04. User Preference Questionnaire
05. concept evaluation
Competitor Analysis + The Gap
I analysed five existing apps in this niche. I found that almost none of them provided users any reward or incentives for using the app. The competitors mainly focused on one tool suggesting the need for one well rounded solution that incentivises mundane tasks.
Initial Survey
From existing research, I saw the importance of offering incentives for positive actions, so surveys were done to further reinforce this. I conducted surveys with 24 people who often waste food. I asked them various questions about their current habits regarding food waste, along with what they believe is the root cause of their food waste and finally about which features and gamified elements they would most value.
Key Themes
Personas, Empathy maps and more. To see the user flows let me know.
The Solution
Concept Evaluation
Real world rewards valued as they provide value
Overall, the reward system was well received by the users.
Social Interactivity was well received but with limitations
Users stressed they liked the feature but suggested some barriers to using it. Most suggested they would only use it if their friends did, and one was worried about fear of judgement due to eating habits.
The Pantry feature showed the most promise in assisting with sustainable behaviour
Users rated this feature highly due to its ease of use, and quick and efficient ways like the barcode scanner to input ingredients, showing that users love quick solutions that don't hinder them
Design Changes
Due to it not being a usability test at this stage, there was not many changes, however users suggested adding nutritional information
Future Development
Usability testing next steps
Now that the concept has been validated, the next step is to usability test, in order to complete the project and fix any issues and inconsistencies.